City-Building Game Kit - Pro Version

City-Building Game Kit - Pro Version sellunitysourcecode

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Pro Version. Requires NGUI + 2DToolkit
Develop mobile strategy games. Add your own game features, menus, art. 100% source code included. No Unity Pro license needed.

Watch the video
Play the demo app (Android)
View website or Documentation

Build a prototype within hours, not weeks
Fully customizable game kit designed to run out-of-the-box. Import assets, swap graphics, and deploy on any platform immediately. Don't believe us? Watch us build a demo in 60s

Question: Is 564 hours of your time worth $290?
Building a city builder strategy game from scratch is no easy task. Here's a side-by-side comparison of each time-consuming feature we did.

Included with this version
- Building Items Art (x11 worth 12 hrs per asset)
- Character Art (x5 18 hrs per asset)
- Terrain Art (10 hrs)
- Isometric Camera Setup (10 hrs)
- Item XML Data (10 hrs)
- Building Construction Script (10 hrs)
- 2D Gameboard Setup/Scripts (50 hrs)
- Gestures like Drag-and-Drop (5 hrs)
- HUD Art and Scripting (30 hrs)
- Game Store Menu (10 hrs)
- In-App Purchase Menu (10 hrs)
- PvP Battle Processor (50 hrs)
- Combat Unit AI (35 hrs)
- Combat Defense AI (20 hrs)
- Currency Generation/Storage (10 hrs)
- NPC Builder Demo (5 hrs)
- Client/Server State Sync (10 hrs)
- Beginner Tutorial (10 hrs)
- Sound Effects (2 hrs)
- Multi-platform Bug Fixes (50 hrs)

Kit: $290 to get all of the above
DIY: $20,868 est. value at $37/hr (564 hr)

Works on all platforms
- Android (tested Samsung Galaxy S)
- iOS (tested iPhone 5, iPad 1, iPod 4)
- Web Player
- Desktop PC / Mac Games

Powerful City Builder Framework
- Design Your Own Buildings
- Gems and In-App Purchases (IAP)
- Gold/Liquid Generators and Storage
- Expandable with assets

PvP AI Battle Processor
- Combat/Unit AI
- PvE Battle Matching
- Gold/Liquid Stealing
- Gem Accelerated Training


Create a City Building Simulator
Supports 2D buildings, both simple PNG graphics or animated sprites. Demos and source code included. 3D gameplay is technically possible in our docs, but requires a lot of advanced script customizations.

Source files includes examples like:
- Gold Storage Buildings
- Gold Generation Mines
- Liquid Storage Buildings
- Liquid Generation Units
- Exclusive purchases (e.g. builder houses)

Watch us build a base or Play App Demo

Train Armies for Battle
Make your own characters and animations. Customize training cost, time, and limitations. Add as many unique units as you would like.

Source code examples for:
- Animations (attack, run, etc.)
- Recoverable troops after battle
- Speed up production with gems
- NPC animations (basic demo included)

Watch character training

Wage War - Competitive battles between players
Let players attack other players

Watch a PvP battle example

Strategically Control Troops
AI controlled army or manually control up to 4-groups. Each battle includes "recoverable troops", a wish list item from players in top ranking free-to-play mobile strategy games.

Gravestones for Killed Troops
Villages defend themselves from attacking armies with defensive cannons with each building. Players need to control their armies strategically to win or maximize loot.

Steal Loot and Win Free Resources
Players gain gold or liquid loot when destroying enemy villages. At the end of the battle, their stolen loot is added to their village reserves plus recovered troops. (Top-requested feature)

Customize Your Own Terrain
Supports every possible theme. Build games with space battle themes, farming simulators like, or flying island themes. The 2D tile map is fully editable and expanded with the 2D Toolkit asset

Learn about editing terrain

Earn Revenue with In-App Purchases on iOS/Android
Each of our kits comes pre-configured to support any In-App Purchase asset such as Simple IAP or Unibill. Use IAP for iPhone, iPad, iPod and Android mobile game development. Make free-to-play freemium games powered by IAP sales on the App Store and Google Play Marketplace.

You can sell:
- Gems to speed up construction or training
- Extra gold/liquid to purchase units
- Additional construction builders
- Or add your own in-app purchases

Gems (Hard $ Currency)
Used by most mobile free-to-play strategy games. Players can finish constructing their base faster with gems or train units faster.

Gold (Soft Currency #1)
The kit supports two soft currencies, for example gold, cash, coins, crystals, or any sort of currency you wish to create.

Liquid (Soft Currency #2)
The kit supports two currencies, plus gems in your mobile game. Players spend to buy new buildings or train their army for war.

Watch a demo of In-App Purchases


Extend your mobile strategy game in every way possible

Source Code for Unity
The mobile game development kit is designed for both Unity and Unity Pro game devs with 9000 lines of code in over 50 expandable C# Unity scripts. The C# scripts are organized by each function in the game, such as the battle processor or store menu.

Online Documentation (see here)
All the information you need to create your own mobile strategy game using the Unity game engine. The Unity game development platform also includes an extensive array of documentation and assets.

Documented Source Code (example)
In addition to the online documentation provided, the city builder simulator framework comes fully-documented in every Assembly CSharp script. Plus, the Unity game platform includes many free demos and plenty of online source code examples resources.

Here are a few examples of how Unity developers have expanded the kit:
- In-Game Guilds or Chat
- Social Facebook/Twitter Login
- Free Art and Sound Effects
- Mobile Game Leaderboards
- Mobile Ads
And thousands of other Unity assets

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